Readers
who
have
been
following
the
progress
of
the
World
of
Warcraft
know
that
the
response
to
the
game
has
been
extraordinary.
Many
of
the
guilds
in
the
game
are
already
treating
the
title
like
a
full-blown
product
-
even
to
the
point
of
getting
upset
on
message
boards
when
game
systems
get
shuffled
around,
items
get
nerfed,
removed
altogether
or
(as
in
the
last
patch),
when
everyone's
quest
flags
are
reset.
It'd
be
hard
to
find
fault
with
the
game's
latest
190MB
patch,
though,
as
it
improves
the
game's
look
quite
a
bit
and
adds
three
new
elements
to
the
game
that
were
badly
needed.
The
biggest
change,
of
course,
is
the
addition
of
the
long
awaited
"Talent"
system.
Gamers
who
are
familiar
with
branching
talent
tree
Blizzard
used
in
the
Diablo
games
will
be
immediately
familiar
with
the
system
in
place
here.
Players
get
one
talent
point
every
time
they
level
up,
and
each
of
these
points
can
be
invested
in
an
ability
that
will
enhance
one
of
your
existing
powers
or
skills.
Warriors,
for
example,
can
get
enhancements
to
their
Battle
Shout
or
Rend
combat
moves,
or
they
can
specialize
in a
particular
kind
of
weapon
or
combat
style.
Mages
can
enhance
their
mana
regeneration
or
gain
spell-like
abilities
like
Ice
Barrier
that
can
absorb
damage
for
up
to
one
minute.
Unfortunately,
the
system
is
only
in
place
for
Mages
and
Warriors
with
this
patch,
which
will
doubtlessly
unbalance
PvP
combat
for
a
while.
Still
it's
a
nice
addition
to
the
game
and
helps
make
each
level
advance
rewarding
-
something
that
was
rather
off-putting
when
players
got
no
new
powers
at
certain
levels.
Boo!
Welcome
the
World
of
the
Dead!
One
of
the
elements
that
players
most
liked
in
the
unofficial
Cosmos
enhancement
for
World
of
Warcraft
was
the
regional
auction
system
that
took
the
place
of
the
unwieldy
"Tradechat"
system.
Blizzard
clearly
took
a
few
lessons
from
that
because
they're
implementing
a
series
of
"Auction
houses"
that
players
can
use
to
trade
items
back
and
forth.
At
the
moment,
auction
houses
can
only
be
found
in
each
race's
capital
and
trade
is
restricted
to
members
of
that
player's
faction.
The
town
of
Booty
Bay,
however,
also
has
an
auction
house
where
Alliance
and
Horde
players
can
trade
with
each
other.
While
this
system
isn't
as
versatile
as
the
regional
one
developed
in
Cosmos,
it
does
have
the
advantage
of
being
official
and
therefore
part
of
the
eventual
final
game.
It
also
works
automatically
with
the
game's
postal
system
and
there's
a
possibilty
that
Blizzard
might
institute
a
regional
auctions
system
based
on
fan
affection
for
Cosmos.
The
third
major
addition
in
the
patch
is
what
looks
like
it
might
be
the
final
change
to
the
controversial
"Rest"
system.
The
system
now
only
has
two
tiers
-
Rested,
which
nets
200%
experience,
and
Normal,
which
gets
100%
experience.
The
"Rested"
state
only
lasts
for
about
30
"bubbles"
or
1.5
levels
of
play,
and
players
can
only
gain
back
one
"bubble"
per
8
house
of
logout
time.
Effectively
it
eliminates
the
Rest
system
for
players
who
log
on
every
day,
while
giveing
more
casual
players
a
chance
to
keep
up
with
their
friends.
Finally,
the
patch
adds
a
whole
host
of
minor
tweaks
to
the
game.
There's
a
new
"Guard"
system
that
allows
players
to
call
for
help
from
NPC
guards
when
enemies
attack
a
village.
The
game's
level
cap
has
been
raised
to
50
and
new
quests
and
points
of
interest
have
been
added.
The
most
immediately
obvious
change,
though,
is
the
impressive
graphic
update
the
game
has
recieved.
The
game's
maps
now
look
more
authetically
"hand-drawn"
with
larger
labels
for
major
cities.
Player
corpses
now
decay
into
race-specific
skeletons.
The
most
impressive
change,
though,
comes
when
players
die
and
the
whole
world
because
a
ghostly
gray.
It's
remarkably
effective
and
may
be
the
beginning
of
the
promised
"ghostly"
adventures.
If
you'd
like
to
check
out
some
footage
of
World
of
Warcraft
in
action,
check
out
the
various
movies
available
on
FilePlanet
and
continue
checking
in
with
GameSpy
for
hands-on
details.
.