- What are the different zones in World of Warcraft that I can explore?
- How do I find my way around a city?
- Why am I unable to participate in the Stranglethorn Vale fishing tournament?
- What could prevent me from receiving Warchief's Blessing?
- What do I need to know about Zul'Aman?
- What is the time cycle in the World of Warcraft?
- Why can't I interact with this vendor / flight master / battlemaster / etc.?
Alterac Valley
Tips: Before the
Match
Before entering
the
battleground,
it's best to be
prepared with
all the supplies
you might need
in battle.
Bringing your
own food, water,
and consumables
can make a
difference to
your performance
and help your
team that much
more. Potions,
bandages, and
food with
positive effects
all increase
your
survivability in
combat.
Enter the queue
You can go to
the battlemaster
at the major
cities to enter
the Battleground
queue. Once you
sign onto the
queue, remember
that you can do
whatever you
want while you
wait. While
waiting, you
could use your
hearthstone to
port back to
town to manage
your bank
account, check
out the auction
house, or send
mail. Or you
could also head
off into the
world and work
on some quests,
or kill monsters
for loot and
reputation gain.
Once the
battleground is
ready, you can
enter it from
wherever you
happen to be.
Keep in mind
that outside of
its holiday
weekend, Alterac
Valley will tend
to have the
longest average
queue of the
four
battlegrounds.
Queuing with
friends
For Alterac
Valley, there is
no option to
join as a
preformed group.
However, by
clicking on the
"join battle"
button at the
same time, you
and your friends
have a chance of
entering the
same
battleground.
When the pop-up
appears
notifying you of
your ability to
enter the
battleground,
you can confirm
which Alterac
Valley you
received and
compare with
your friends. If
not enough of
your group got
into the same
battleground,
you can always
leave the queue
and try again.
Alternately,
your group can
manually queue
for a particular
Alterac Valley
instance by
selecting it
from the
available
battleground
list when
queuing.
However, queuing
for specific
battleground
instances can
result in
significantly
longer waiting
times, since it
won't
necessarily be
the first
available
instance.
Joining a fresh
Alterac Valley
game
Before the gates
open and the
match starts,
there is a brief
waiting time for
the team to
completely fill
up and for any
last-minute
preparations
such as casting
buffs. Move up
to the closed
gate so you can
get out and into
the action as
soon as
possible. As
soon as the
match starts and
the gate opens,
rush through and
mount up. Go go
go! Follow the
pack of players
into enemy
territory. If
you're playing a
defensive role,
stop when you
see the enemy
rush and slow
down their
advance. If
you're on
offense, you
will be heading
for the enemy
fortress,
capturing and
taking down some
strategic
objectives on
the way.
Joining a game
in progress
If you have
joined a game
that has already
started, open up
the map with the
"m" key. Each
person on your
side (Alliance
or Horde) is
represented on
the map by a
dot. You can
mouse over the
dots to see
player names
too. Where the
players on your
team are and
what objectives
your side
controls can
give you an idea
of how the
battle is going.
You can review
the Alterac
Interactive Map
for more details
about the
various
important
locations on the
map. Also, you
can open up the
score screen on
your minimap to
see how long the
game has been
going. If the
match has been
going on for a
significant
length of time,
it's possible
there is some
sort of
stalemate in
progress.
Alterac Valley
Tips: Gameplay
Objectives
Your main task
is to kill the
enemy general
and win the
battleground as
fast as
possible. The
faster your team
burns through
the match, the
faster you can
collect your
bonus honor,
tokens, and
advance to the
next game. You
should always be
working toward
slaying the
enemy general.
This is achieved
by fighting your
way across the
map, taking over
graveyards, and
destroying enemy
buildings.
You also want to
earn as much
honor as
possible per
game that can be
redeemed for
better
equipment. You
gain honor by
destroying
towers, killing
enemy players,
killing enemy
NPCs (captain),
and by defeating
the enemy
general. You
will have more
honor if you
have destroyed
all the towers
and prevent the
enemy from
destroying your
towers.
Game Flow
As soon as the
game begins,
players rush out
of the starting
gates toward the
enemy
graveyards. If
you're not quick
enough leaving
the gate, you
might be trapped
behind a sea of
enemy players
rushing toward
your general. It
depends on your
battlegroup, but
often Horde
players attack
Stonehearth to
kill Captain
Balinda while
Alliance players
take Snowfall
and kill the
lieutenants near
Captain
Galvangar but
skip the captain
himself. Players
rush ahead and
capture
graveyards
working their
way quickly
through the
towers and
graveyards until
they reach the
enemy general.
Depending on the
game, and
players,
sometimes the
enemy team will
have many
players on
defense - and
other times
there will be
little to none.
If you have too
much defense and
not enough
offense your
advance along
the map will be
slow. Games will
typically go
longer and there
will be less
honor over time
for players
because the game
isn't ending as
quickly. On the
other hand,
having no
defense
whatsoever is
not advisable.
Even a handful
of defenders can
slow the enemy,
especially at
chokepoints. The
delay, however
slight, that
they give to the
enemy attackers
can mean the
difference
between victory
and defeat.
Chat
Good
communication is
essential to
teamwork. Upon
joining the
battle, you will
automatically be
in the
battleground
channel (/bg),
where allied
players can
communicate.
Players are also
automatically
joined together
in a raid group.
Keep each other
appraised of
what is going on
in the battle.
The offensive
and defensive
teams should
communicate
often on their
status and
progress
throughout the
match. For
example, if the
defensive team
finds the other
side pushing
hard in one
location, they
can rally to
that point. They
can also let the
offense know
that they need
to hurry to
defeat the enemy
general. The
offense may then
bypass some
objectives in
favor of rushing
to the general's
fortress.
Similarly, the
offense can
discuss which
objectives to
conquer and
which to bypass
amongst
themselves. Each
side can also
call for
reinforcements
from the other.
Stay Together
Try to stay
together with a
pack of allies,
as there is
strength in
numbers. In
Alterac Valley,
some enemy NPCs
(such as the two
generals) are
extremely tough
and can only be
defeated by a
large group of
players. The
number of
guards, enemy
players, and
sheer amount of
terrain to cross
lends itself to
having a large
group of players
sticking
together to
accomplish the
objectives of
the battleground
as fast as
possible. If you
are off on your
own, you might
be very
susceptible to
attacks by a
mass of enemy
players.
However, it is
also a viable
tactic to
station small
teams of players
or even
individual
players to hold
and defend
objectives such
as graveyards
and towers. On
defense, having
the bulk of your
defense banding
together to hold
strategic
objectives is
very effective.
This is
particularly
true at key
chokepoints,
where even a
small defense
can hold off a
larger attacking
force.
Rejoining the
Front
If you find
yourself unable
to proceed in
the map because
you've been cut
off from the
main force and
are surrounded
by the enemy
team, you need
to rejoin the
main pack. You
can try waiting
until your
teammates have
captured a
forward
graveyard, at
which point you
can attack the
enemy, die, and
be revived at
that forward
graveyard. You
can also try
sneaking around
the enemy.
Graveyards
Controlling
graveyards is
very important
to your team's
success. Control
over the
graveyards
assists your
team's advance
across the map.
Once you've
captured a
graveyard, your
allied players
can now spawn
there when they
die. Eventually,
if you capture
the graveyards
near the enemy
town, you can
use them as a
base of
operations to
launch your
final assault.
Basic Graveyard
Info
Releasing spirit
will port you to
the closest
graveyard that
your faction
controls.
If you die near
your starting
tunnel after the
AV match has
begun you will
be ported to the
nearest
graveyard your
faction controls
- not
resurrected in
the tunnel.
R-clicking an
enemy's
graveyard flag
will change the
flag to
contested.
You'll have to
hold it to turn
the graveyard to
your side.
R-clicking a
contested flag
(previously your
faction's) will
reclaim the
graveyard for
your faction.
If a flag
remains neutral
for 4 minutes,
control will
change to the
faction of the
PC that turned
it neutral.
Once control
changes, the
Spirit Guides
from the
previous faction
will despawn and
be replaced by
Spirit Guides of
the controlling
faction.
Only 10 PCs may
resurrect at a
time (this
number may
change based on
design
decisions).
Capturing
Graveyards
Graveyards are
defended by NPC
guards from the
faction that
controls them.
To capture the
graveyard, you
have to click on
its control flag
located nearby.
One player
should "train"
the flag's
guards away from
the flag while
another player
right-clicks it
to begin the
capture process.
If you're
attacked during
this time, the
process will be
interrupted and
you will have to
start over
again. Once the
process is
complete, the
flag becomes
"contested" and
both sides are
notified.
Once the
graveyard has
become
contested, enemy
troops can no
longer spawn
there. They must
now travel from
another
graveyard
further away. At
this point, you
need some
players defend
the graveyard
until it's
converted to
your side. This
process takes
about four
minutes. If the
enemy comes over
and is able to
complete the
flag re-capture,
the graveyard is
instantly
converted back
to their side.
They don't have
to wait several
minutes to get
it back; they
only have to
complete the
flag capturing
action. If the
other side
doesn't
recapture the
flag in time,
the graveyard
will come under
the control of
your faction.
A common mistake
players make is
to leave the
graveyard after
it has turned to
contested. The
enemy then just
shows up and
recaptures the
graveyard. Some
players need to
stay behind and
guard the
graveyard until
it's converted
to your side. If
there aren't
enough players
staying, make
sure you alert
your team.
Towers and
Graveyards in
Alterac Valley
are captured in
4 minutes
Defending
Graveyards
When you receive
an alert message
that the
graveyard is
being taken
over, you need
to send some
team members to
save it. Since
the graveyard
was under your
control, all you
need to do is go
back and click
on the flag and
complete the
channeling time
to recapture it.
The enemy will
try to prevent
you from doing
this. If you
don't have
enough people,
you might not be
able to
recapture the
graveyard.
If the enemy has
not yet
contested the
graveyard but is
trying to,
players on your
side will
continue to
respawn at the
graveyard for
its defense.
It's good to
cast AoE spells
over the
graveyard so
that anyone
trying to steal
the flag will be
interrupted.
Rogues often
like to sneak in
and try to steal
it when no one
is looking. If
you ever see an
enemy standing
next to your
flag, attack
them to stop
them from
capturing the
flag.
Towers
Towers contain
allied NPCs and
have guards
equipped with
bows at the top
that attack
enemy troops
from long
distance. Towers
are very
effective in
supporting your
defense. Once a
tower is
destroyed, it
will remain
destroyed for
the rest of the
match. In the
center of the
tower rooftop is
a flag. The
enemy has to get
to the top and
capture the flag
in the same way
as the
graveyard. After
several minutes,
if the tower
hasn't been
recaptured, the
tower is
destroyed.
Towers respawn
NPCs until the
tower is
destroyed.
Destroying a
tower will
remove 1
warmaster from
the enemy's
General.
Capturing a
tower takes 4
minutes and
removes 75
Reinforcement
points from the
enemy team.
Alterac Valley
Loot
When you kill
enemy players,
enemy guards,
and certain
creatures, they
will drop money
and quest items.
These items can
be turned in to
activate special
events, such as
summoning
powerful NPCs to
assist your
side. Some of
the items can
only be turned
in if the NPC
that collects
them has spawned
or is currently
alive. The items
you gather, such
as Storm
Crystals,
Stormpike
Soldier's Blood,
and Armor
Scraps, will
disappear when
you leave the
battleground.
These events are
more likely to
occur in longer
games. They
aren't used as
often as they
have been in
previous
versions of
Alterac Valley.
Captains
Your side's NPC
captain gives
everyone a
powerful buff
every so often.
The captain also
controls various
guards. If your
captain is
slain, you will
no longer
receive the buff
and you will
have fewer
allied NPCs to
help your cause.
For this reason,
you need to
protect your
captain whenever
he or she is
under attack.
Make sure you
alert your team
that the captain
is in danger and
organize a
defense.
If you kill the
enemy captain
while your
captain is
alive, you will
get a free
captain buff.
Mines
Control of mines
is determined by
which faction
lands the
killing blow on
the Boss,
neutral NPCs are
in control upon
instance
creation.
Upon control
change ,
Stormpike NPCs
will spawn if an
Alliance player
landed the
killing blow and
Frostwolf NPCs
will spawn if a
Horde player
landed the
killing blow.
While a mine is
controlled by a
particular
faction, only
that faction
will respawn.
Sides will gain
1 Reinforcement
point every 45
seconds per mine
controlled
(cannot exceed
600
Reinforcement
points per
side).
After 30
minutes, neutral
NPCs regain
control of the
mines.
Assaulting the
Enemy Town
To take over an
enemy town and
fight the
general, you
should first
capture the
graveyards
outside and
inside the enemy
base. Once you
take over both
graveyards
(which is easier
said than done),
the enemy
players will be
forced to spawn
at the tunnel
entrance leading
to their base,
which is far
away from their
town. Enemy
players can
still reach you
to harass you,
but it will take
them a little
longer.
Attacking the
Fortress
Before you take
out the enemy
general you need
to pull the
warmasters and
other NPCs who
guard the
general. It's a
good idea to
assign a main
tank to the job
of tanking these
hard-hitting
NPCs, with
plenty of
healing to back
them up. If
everyone does
their role, the
process will go
much more
smoothly. If a
player rushes in
and engages the
general before
the guards have
been killed,
they should just
die in place
rather than
running out, as
that will draw
the general out
as well.
When it's time
to take on the
general, people
usually say
something along
the lines of
"all in" which
indicates
everyone should
rush into the
general's
chamber and kill
him. Again,
having a
designated tank
with plenty of
healing is best.
Without reliable
tanking, the
general bounces
around between
players slaying
them. If a
player aggros
the boss by
mistake by doing
too much damage,
or threat, they
should stand
their ground
even if it means
death, rather
than train the
general out.
It's still
possible to kill
the general
without a tank
if you have
enough players,
but it's less
than ideal as it
is much more
time consuming.
Also, make sure
you kill any
enemy players
you see in the
general's room
once you're
fighting inside.
If you have a
Battle Standard,
place it in the
general's room
to help in the
final fight. It
has a long
cooldown, so
save it until
you really need
it.
Overcoming
Fortress
Defenders
Defenders can
significantly
slow down the
attack on the
general by
attacking
players,
assisting NPCs,
attempting to
capture
graveyards, or
other forms of
disruption. A
common defensive
tactic is to
attack the
gathered enemy
force outside
the fortress
from the
fortress
entrance, and
then run back
into the
fortress by the
general and
hide. This can
be countered by
crowd control /
movement
impairing
abilities such
as fear,
entangling
roots,
polymorph, and
stuns. In close
matches, defense
is key in
delaying the
enemy's attempt
on your general
while your
attackers are
simultaneously
attacking their
general.
Defenders with a
Stormpike
Insignia or
Frostwolf
Insignia can use
it repeatedly to
teleport just
outside the
fortress
entrance. This
can teleport you
near your
general to
defend them.
Holidays
During the
holidays,
Stormpike
Emissaries
(Alliance) and
Frostwolf
Emissaries
(Horde) will
spawn in the
major cities,
and players will
receive extra
honor for
completing
objectives in
Alterac Valley.
Other
World Map/Battle
Map icons
reflect the
state of towers,
graveyards and
mines.
Whenever control
changes for a
Tower,
Graveyard, or
Mine, all
players will
receive a notice
of what
happened.
Resurrected
Hunters and
Warlocks will
have their pet
resurrected.
Ritual of
Summoning is
disabled.
All mage portal
spells are
disabled.
R-clicking an
enemy PC corpse
disables that PC
from being able
to resurrect
using PC spells
or corpse
reclamation.
AFK
If you type /afk
or go too long
without taking
any actions,
you'll exit the
Alterac Valley
instance. This
is in place to
encourage
players to
actively
participate in
the battle.
Players who exit
by these means
will be affected
by the Deserter
debuff, which
prevents you
from joining
another
battleground
queue for 15
minutes.
However, if you
find yourself in
a protracted
stalemate, then
the debuff could
be an attractive
option in
comparison.
Reporting AFKers
A new feature
for reporting
players as being
AFK in
battlegrounds
was added in
patch 2.2.
Right-click on
their portrait,
minimap dot,
world map dot,
or raid tab, and
then select
"report as AFK".
When enough
reports are
registered, a 60
second debuff
will begin to
count down. It
also prevents
you from getting
battleground
marks, and
completing your
daily quest if
it is for that
battleground. To
remove this, the
player must
enter PVP
combat, as
attacking the
neutral mobs
will not remove
the debuff. You
must attack
something that
is pvp flagged..
.