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Though
massively multiplayer online
role-playing games have been around for
years, it has taken this long for the
genre's breakthrough hit to finally
emerge. Here is the online role-playing
game you should play, no matter who you
are. This is because World of Warcraft
brings out all the best aspects of this
style of gaming, if not many of the best
aspects of gaming in general. It also
features many of the specific
characteristics that have made Blizzard
Entertainment's previous games so
entertaining, memorable, long-lasting,
and successful. Of course, the company's
past track record did not guarantee that
World of Warcraft could have turned out
this well. Such high quality simply
cannot be expected, nor should it be
missed.
World of Warcraft is amazing in many
ways, but above all, it's a really fun
game.
In World of Warcraft, you create your
alter ego by choosing from a variety of
colorful races and powerful classes, and
then you begin exploring, questing, and
battling in Azeroth, the fantasy setting
featured in Blizzard's Warcraft
real-time strategy games. Fans of those
games (especially Warcraft III and its
expansion pack) will spot tons of
references here, and they will be
impressed at how faithfully World of
Warcraft translates so many of
Warcraft's little details and even some
of the finer points of its gameplay into
such a seemingly different style of
game. Meanwhile, fans of other online
role-playing games will be impressed at
the sheer breadth and volume of content
on display in World of Warcraft, whose
setting seamlessly connects a bunch of
wildly different-looking types of places
and somehow makes them appear as if they
all belong as parts of a whole.
World of Warcraft is superficially
similar to numerous other games that
came before it, and it clearly draws
inspiration from some of them. The
fundamentals are all here, such as
fighting dangerous creatures (optionally
including other players), exploring the
countryside either alone or in the
company of other players, undertaking
various quests, gaining experience
levels and new abilities, and acquiring
powerful items. However, directly
comparing World of Warcraft with any of
its predecessors would be almost like
pitting a professional sports club
against a school team. With all due
respect to the other online role-playing
games out there, World of Warcraft is in
a league of its own. The game clearly
benefits from not being the first of its
kind, as the design issues that plagued
previous online role-playing games are
handled extremely well in World of
Warcraft. In addition, the game's own
subtle innovations turn out to have a
dramatic impact on the flow of the
action from minute to minute, hour to
hour, day to day, and beyond. So the
particulars of the game's design--along
with its incredibly vast, beautiful,
majestic world--translate into a
one-of-a-kind experience that seems
fresh and original in its own right.
Fortunately, the game is very
approachable. World of Warcraft is a
complex game whose complexity is
carefully disguised by a simple, highly
legible, uncluttered interface and an
impressive 3D graphics engine, which
delivers high performance on a wide
range of systems while not skimping on
pure flash. The game's interface is so
slick and easy to learn and understand,
and the gameplay itself is so quickly
intuitive, that there isn't even a
tutorial to wade through; there are just
some helpful, optional pop-up tool tips,
as well as an excellent printed
reference manual that goes into specific
detail about most of the various aspects
of play. It's also important to point
out that World of Warcraft runs fast and
smooth. You can go from your desktop to
being in-game in just seconds, and it's
virtually just one great, big, seamless
world. Loading times are as rare as they
are brief. They only crop up when
traveling across the game's enormous
continents or entering some specific
higher-level zones that are instanced
for each player group, which guarantees
you a fresh challenge.
So World of Warcraft is painless to get
into--with the possible exception of you
needing a credit card or prepaid game
card to create an account, as well as
initially deciding on which sort of
character to play, since so many of the
options seem like they could be
interesting. And it turns out they are.
So why not try them all? The game lets
you create multiple characters on the
dozens of different available "realms,"
each of which is a unique instance of
the gameworld that is capable of hosting
thousands of simultaneous players. Some
of the realms cater to role-playing fans
that prefer to play in character the
whole time, while other realms are
custom-tailored for player-versus-player
action. Regardless, World of Warcraft's
realms are nicely (if not densely)
populated already, and the unfortunate
issues with login and lag that plagued
the game when it first launched were
mostly taken care of in a matter of
days. The game just has a solid feel to
it that's uncharacteristic of the genre,
and for an online RPG, World of Warcraft
is surprisingly responsive. Actually, no
qualifications are necessary: World of
Warcraft boasts the tight control and
polished presentation that's desirable
in any kind of game.
The imaginative world of Azeroth is
already teeming with players.
After countless hours spent playing, the
great first impression doesn't wear off.
This style of gaming is notorious for
being a time sink and for effectively
forcing players to engage in repetitive,
monotonous gameplay for hours on end in
order to make progress. But in contrast,
World of Warcraft will keep throwing
variety at you, and the combat system at
the heart of it features fast, visceral,
action-packed battles that are fun and
intense, whether you're fighting alone
or in a group. Furthermore, World of
Warcraft finally achieves that
long-sought-after goal of many massively
multiplayer games, which is to make the
player feel rewarded regardless of how
much time he or she invests in a single
sitting.
This is due to several key reasons. For
one, World of Warcraft has a nice, brisk
pace to it, and the fast-loading,
seamless world obviously has a lot to do
with this. But, in addition, recovery
times between battles are minimal, as
even those characters without healing
spells can still easily recover from
their wounds by using bandages, eating a
quick meal, or just from natural
healing. The battles themselves are
quick, too, and they scale nicely so
that higher-level encounters don't just
seem to drag on. Yet the pacing of the
combat seems to strike a perfect
balance, because it's not so hectic that
those unaccustomed to fast-paced action
games will feel overwhelmed. You can
also look forward to facing some fairly
intelligent foes that will do such
things as flee when injured, tag-team
with their comrades, and use some
dastardly special abilities against you.
. .